

In the following months I encountered several bizarre bootlegs that substantiated every wild claim I’d heard. Charge characters no longer had to charge, turning the likes of Vega/Bison into perpetual Psycho Crusher machines.įor once, none of it was playground myth. Zangief could piledrive thin air and still do damage. A Shoryuken would also release multiple Hadoukens. A suplex so powerful it doesn't even need to connect.Īccounts of this mystery game’s content varied, too. I suggested Fundamentally Broken Edition, but was shouted down.

Depending on who you asked, it was either Rainbow Edition or Blackbelt Edition. Somehow, in an age where the internet wasn’t A Thing, my more learned friends had already caught wind of this bootleg. I opted not to blow any more of my limited funds on it, instead choosing to observe several other unfortunates suffering a similar fate. This felt like every demented idea from a dev’s five year-old had been chucked in, balance be damned. “Well,” I pretend to remember thinking to myself, “that was crap.” Street Fighter 2 usually felt so finely tuned, so wonderfully balanced. It was less “time flies when you’re being pummelled,” more, “you got Benny Hill in my Street Fighter”.
#STORY OF SEASONS ROM EMULATORZONE TORRENT#
The indecisive AI eventually settled on a vicious Guile and I, still dumbfounded by what was unfolding, was promptly crushed by an endless torrent of Sonic Booms.

Honda and, mid-fight, transformed into Blanka instead.

Meanwhile, my CPU opponent decided they’d had enough of being a fireball-spewing E. Within seconds of my first bout, my Ryu had dished out mid-air homing Hadoukens, turbo-charged hurricane kicks and dragon punches that covered the entire width of the arena. According to a Bootleg Games contributor, these colours are inspired by the hues from Guile's default palette. The colours of the Street Fighter logo, switched up to a fetching green-to-blue gradation for Champion Edition, were instead a garish, seemingly corrupted mess. And here it was, nestled in the back corner of Wilson’s Crazy Casino*.įrom the moment I dropped my first 20p something was clearly amiss. This was the era of Street Fighter 2: Champion Edition, where our dreams of playing as the four bosses (Punchy, Slashy, Eyepatch McScar and Magic Communist) were finally a reality. One year - let’s call it 199X - I thought I had struck gold. If not, a repurposed video poker machine with a knackered monitor running BurgerTime. If you were lucky, you’d find an Electrocoin Unigamer unit housing WWF Wrestlefest with two working buttons. I’d never expect much from its generically branded cabs. If you’ve never had the pleasure, a fairground arcade was typically a compact steel cabin with a claustrophobically low ceiling, approximately one billion cabochon lights, and more coin-ops, fruities and 2p shove machines crammed into its modest volume than absolutely necessary. The Xiang Long version of the game makes a compelling point in its boot-up message.Īs an aspiring teen, I’d navigate through this sea of flagrant copyright infringement and dubious food hygiene standards for the real star attraction: the arcade. Watch on YouTube Street Fighter 30th Anniversary Collection has a lot of games, but not some of the more.
